Goblin Kingdom – Volume 3: The Age of Warlords – Intermission: Pale’s Lecture on the Adventurer’s Guild (2/2)

Goblin Name Cheat Sheet

The [Goblin] is to make it easier to CTRL+F

[Goblin]Gi Ga
The goblin in that estranged group that was with the protagonist when he defeated an orc. He is currently a noble class, the highest amongst the protagonist’s subordinates. He prefers to use the spear.

[Goblin] Gi Gu
The former leader of the village. He was pressured by the protagonist in his goblin noble form, and was added to his subordinates. He uses the long sword, and is relatively smart for a goblin rare. Became a goblin noble in chapter 39.

[Goblin] Gi Gi
Known as a beast warrior, a goblin with the ability to tame beasts.
He evolved while hunting spear deer with the protagonist.
He prefers to use the axe. His goblin class is rare.

[Goblin] Gi Go
A goblin with many wounds on his body. The food of his horde was stolen by the gray wolves, so he made a decision to follow the protagonist. He is the most experienced amongst the goblin rares. His weapon is a curved katana. He acts like a samurai.

Recently became a noble, and received the divine protection of the Sword God, Ra Baruza.

[Goblin] Gi Za
The druid goblin rare that recently joined them.

[Goblin] Gi Ji
A goblin rare. He evolved in chapter 37 after hunting with Gi Ga. He has the <> skill which makes him great for scouting.

[Goblin] Gi Do
Druid. Uses wind magic.

[Goblin] Gi Jii
Goblin Rare. From Gi Gu’s Faction. He is known for his <> which allows him to see his opponent’s weakness.

[Goblin] Gi Da
Goblin Rare. From Gi Ga’s faction. Notable skills are <> and <>.

[Goblin] Gi Zu.
Goblin Rare. The goblin favored by the Mad God (Zu Oru). Has the <> skill.

[Goblin] Gi Zo
Druid. Water magician.

[Goblin] Gi De
Beast tamer.

[Goblin] Aluhaliha
Leader of Paradua, one of the four goblin tribes and are known for their use of rider-beasts, which are essentially giant tigers.

[Goblin] Rashka
Leader of Gaidga, one of the four goblin tribes and are known for their valor and brutish strength.

[Goblin] Gilmi
Receiver of the title, The First Archer. He is the second in command in Ganra, one of the four tribes known for their rare ability amongst goblins to use bows.

[Goblin] Narsa
The Princess of Ganra. She is the only female goblin rare introduced so far.

[Goblin] Yellow
From Gordob tribe. He is the father of their priestess.


Other Characters


Reshia Fel Zeal (17 years-old)
The priestess known as the saint. As the Healing Goddess’ follower, she lives to spread the word and teach righteousness. She has the divine protection of the goddess, and can heal others.

Lili (21 years-old)
She studied the famous sword style, Zweil Style, in the capital. She has sworn fealty to Reshia. And while she may have lost to the protagonist in one hit, she has proven herself strong enough to easily defeat three normal goblins.

Mattis (26 years-old)
The second son of a farmer. He’s largely responsible for drying the meat to preserve them.

Chinos (24 years-old)
The third son of a farmer. He plows the fields and is close to Mattis.

Keifel (28 years-old)
An adventurer who took on a request to escort Reshia through the Forest of Darkness. He’s strong enough that he could easily wield a steel great sword, but the protagonist still managed to kill him.

Zeon (32 years-old)
A follower of Ativ. He specializes in fire magic. In his battle against the protagonist, he used his fire magic, but still lost. In the end, he tried to blow himself up along with the protagonist, but the protagonist’s words agitated him, causing him to lose the opportunity.

Tinra (23 years-old)
A villager. She is one of the women used by the goblins as a breeding machine that the protagonist killed.

Ashtal Do Germion (59 years-old)
The king that rules the western region of the continent in which the Forest of Darkness and the connecting borders are included. He is a powerful ruler with seven holy knights under him. He has recently ordered three of those holy knights to search for the saint.

Gowen Ranid (45 years-old)
The feudal lord that rules over the region next to the Forest of Darkness. As one of the country’s strongest powers, he is renowned as the Iron-Armed Knight. He is currently leading his soldiers in a quest to find the saint.

Gulland Rifenin (31 years-old)
A former adventurer. As one of the country’s strongest powers, he is renowned as the Storm Knight. He’d been stationed in the northern mountains, but the king called him back to send him off in a quest for the saint.

Gene Marlon (24 years-old)
As one of the country’s strongest powers, he is renowned as Lightning-Fast Knight. He was previously stationed at the south, but the king called him back to send him on a quest to search for the saint. Killing is his favorite past-time. Whether it’s a man, a demihuman or a monster, they’re all just pieces of meat to be cut down before him.

Herculean Wyatt (40 years-old)
A member of the Blood Oath of the Flying Swallow. He specializes in handling great shields. He has a gentle personality, but beware for his anger isn’t one to be taken lightly.

Mage Killer Mill (19 years-old)
A member of the Blood Oath of the Flying Swallow. She is an assassin that favors the use of talons. Renowned as the mage killer, she is a mage’s worst nightmare.

Wand of Destruction Bellan (37 years-old)
A member of the Blood Oath of the Flying Swallow. He wields a fire staff. As a former knight, he cares a great deal about honor.

Hawk-Eyed Fick (31 years-old)
An adventurer with two names. He has exceptional perception and skill. He is currently searching through the Forest of Darkness under Gulland’s lead.

The White Hand of Life (Previously translated as divine hands) (Age Unknown)
A priest robed in white. She specializes in healing and support. Her age, name, and origin are all unknown.

Vitz (25 years-old)
A talkative sword-wielding adventurer. He’s actual strength isn’t bad, but he’s still far from being deserving of a second name.

Yugil (26 years-old)
An adventurer and an unwilling shield bearer. He might appear old, but he is actually still young.

Yoshu (26 years-old)
The younger brother of the slaves Gene purchased. The collar of obedience around his neck keeps him from going against Gene’s orders. Healers are rare, so he’s been made into a shield bearer.

Shumea (28 years-old)
The older sister of the slaves Gene purchased. The collar of obedience around her neck keeps her from going against Gene’s orders. Contrast to her brother who bears a shield, she uses a spear.

Household of the Gods

The goddess.
The Goddess of the Underworld and the Goddess of Valor. As the goddess the snakes serve, she has given her blessing to the protagonist. She is a dangerous woman with her deep jealousy and fierce temperament.

The Goddess of Healing. She has given her blessing to Reshia. She has also warned the protagonist to protect her. The goddess might hate her, but she doesn’t feel the same way toward The goddess.

Pitch Black (Verid)
A one-eyed red-eyed snake that belongs to the Goddess of the Underworld.

Twin-Headed Snake
Known to the goblins as the Lord of Decay. He is one of the snakes that fought the world with the Goddess of the Underworld.


The elven woman Gene purchased. She became a slave after running away from her tribe.

A high kobold. She is one of the protagonist’s pets.
The protagonist managed to tame her by giving her orc corps and other meat as bait.
She is a fortuitous kobold who somehow managed to become the leader of her pack.

As the pup of the gray wolves, she has been given the elven name that means lady of the lake. Reshia, Lili, and other children and women are quite taken by her lovely fur.

As the pup of the gray wolves, he has been given the name of a wise human monarch that means sovereign of the wind’s howls. His uninhibited personality leads him to battle Hasu for ranks on a daily basis.

A timid orc. Gol Gol had taken a liking for him despite his small body. After Gol Gol died, he led the orcs to the west, but the protagonist managed to capture them.

Gol Gol
The orc king that attacked the village. He is a berserker who can use skills. He was defeated by the protagonist.


Volume 3: Chapter 164 – The Clash at Piena Plains III (3/3)

The main branch of the adventurer’s guild was located in the best part of the merchant district of the capital city, Rishu.

“I-It’s huge…” The young man said as he looked up in a daze at the building.

Pale wryly smiled. “It was originally made to oppose the merchant guild, so it was built like a fortress.”

As the boy nodded, Pale led him and the girl inside.

Pale felt the two youths look on wide-eyed as they entered.

Pale quietly watched their surroundings. Thanks to the favor of the god of wind, her hearing was much sharper than normal, and she could easily visualize the surrounding area with just the sounds.

“The counter at the front should handle the procedures. I’ll wait,” Pale said before leaving the two to take a seat and listen attentively to the people around her.

Whether it was the hushed voices of the adventurers from the next table or the sound of equipment rustling, not a single sound escaped Pale’s sharp ears.

Pale turned her attention to eavesdrop on the adventurers in the room.

“The Red King has been getting increasingly active recently. It seems the Dagger of Werbus has joined them too.”

“That’s a joke, right? An assassin clan (blood oath) is literally a blood oath.”

“Word says the Red King is a ludicrously strong leader. On top of that, they brought first rate warriors and mages. With—”

“Ms. Pale!”

While Pale was eavesdropping, her name was suddenly called out. She looked up toward that voice.

“Ah, sorry. You’re done registering?” Pale asked.

“Yes,” the girl nodded.

“We should go find ourselves an inn first then. We can look for work afterwards,” Pale said.


Pale wryly smiled. It was like when she was still with the Elks taking care of the clan’s neophytes.

Pale left the guild with the two in tow and looked for an inn, when they found one, they paid for the room and left.

“Oh, right. When we were registering, they asked us what clan we were affiliated with. What’s a clan?” The young man asked.

Pale nodded. “There doesn’t seem to be any suitable jobs, so let’s talk at the guild for the meantime.”

They were looking for a job that would send them to the east. A mail delivery job would be most preferable, but things weren’t always so convenient, and there was also the issue of rank.

Also, since not even Pale could read letters off paper her ears, she had to ask the young man to read the contents for her, but she couldn’t find anything that suited the level of the two neophytes with her.

In the end, they couldn’t find any work and had no choice but to go back and eat at the inn.


The concept of clans was created about 40 years after the guild was established.

Adventurers frequently formed parties to hunt monsters, but cooperation was a difficult thing to achieve with strangers.

After 40 years only a few of the forefront founding members of the guild where left. Though perhaps it was more surprising was that there were still members from 40 years ago working in the same yakuza-like line of work.

The most important thing to when hunting monsters is the organization of the participating members and their roles.

Who will be the vanguard? What are their special weapons? What magic do they specialize in? How long can they last in battle?

At the time it was usually the most skilled of the adventurers who would lead the party.

One of the remaining founding members, Sergeid Harken, who was also known as the Supreme Spear, founded the first guild, Golden Toast.

He gathered the people who admired him and all the skilled adventurers regardless of age, then as proof of their alliance, they drank each other’s blood.

The power of that clan was proven when the recently reclaimed land in the north suffered heavy causalities.

Sergeid led his Golden Toast to push through the scattered parties and stop the maddened orcs.

That was the impetus for the clan rush.

The most renowned clans are Leonheart, which accepts both elves and demihumans, and Valkyria, which is known to undertake a lot of merc job from various countries.

They aren’t the only ones with over 1,000 members, but it isn’t easy managing such big clans, so most of the clans are mid-sized.

The Swallow Clan that travel the world and undertakes many jobs, the Red Moon that works solely in the south, the recently rising Clan Alliance of the Red King, and the Elks, who are active in the east.

There are many clans.

Being able to participate in clans like these means that one is trustworthy.

Being trustworthy means being paid more.

The rank the guild gives isn’t solely based on power. It just so happens that the guild can’t trust people without ability, but that’s true for all lines of work.

The rank given by the guild is really a measure of how trustworthy a person is.

In other words, it’s their way of saying ‘you can trust this person to get the job done’.

The ranks are normally divided into 5, ranging from A to E, but there is a special rank handed out by the guild, Rank S.

Even if someone has ability, if that person isn’t trustworthy, he will only be an E Ranker.

Of course, there are exceptions.

The exception is when a person is affiliated with a clan.

An adventurer can undertake jobs of higher ranks based on the reputation of the guild he is affiliated with. If he fails, then the reputation of the clan will be affected, so their clan naturally won’t make them do jobs that they can’t do.

Another path one could take is by getting the recommendation of a country.

The guild is closely connected to the secrets of various human countries due to undertaking various jobs for them that may or may not be profitable such as merc work, monster subjugation, labor… etc.

If one can get a strong recommendation from such a country, then one can undertake jobs of a higher rank.

People trusted by the guild or people with high contributions to the country can also be summoned directly by the king.

The country who does that the most is the Germion Kingdom which has many unexplored territories.

Because of that the holy knight, Gulland, who came from the background of a mere adventurer, has become the goal and object of admiration of many adventurers.


There were 3 people walking along the road east of Rishu.

They had undertaken a job to exterminate the monsters of a nearby village.

“I’m going to become a hero!” The young man said full of zeal.

Pale was expressionless.

“Can you not say stuff a kid would?” The young girl sighed.

“Stupid, this is a man’s dream,” the young man said.

“I’m not stupid!”

Seeing the two frolicking, Pale couldn’t help but wryly smile.

“How can I become a hero!?” The young man asked.

As Pale felt the wind caress her cheeks, she opened her mouth. “Hmm… You could try leading a charge. People who can do that well are often called heroes. If not, then at the very least, no one will call you a hindrance.”

Pale recalled that time when she had just joined the clan. She remembered how Touri Nokia valiantly led them into the dungeon.

It was a dungeon that would make anyone think twice entering, but he valiantly led the party from in front.

He stood at the front precisely because it was dangerous. Pale saw that as something dazzling and noble.

“Let’s hurry. It’s just a monster extermination quest, but it’ll become difficult should nightfall come. And besides, a bigger reward is better, right?”

The guild doesn’t cover travel expenses. Everything is paid for by one’s self, so travel expenses would have to be subtracted from one’s reward. Naturally, that means the less one travels the more money one can make.

The two nodded as they followed Pale into the village.





8 responses to “Goblin Kingdom – Volume 3: The Age of Warlords – Intermission: Pale’s Lecture on the Adventurer’s Guild (2/2)”

  1. goblinrou Avatar

    So she’s almost like a bat to sense where things are.

  2. Belkar Avatar

    Thank you!

  3. cardboardsuperhero Avatar

    Hey jiggly, the title is incorrect

  4. Chaoton Avatar

    Thanks for the chapter~!

  5. Holow Avatar

    What the heck it’s going on ?……i belive that this bitch went to the human city tour Dave her Friends,but looks like she just living her life

  6. Pricha chumhiran Avatar
    Pricha chumhiran

    her ability to “see” her surrounding is just bs, being blind doest affect her at all.

    1. mandorain Avatar

      her blindness is just a plot point that lets her converse with Goblins as people, she cant judge by appearances anymore. Also she is just medieval times daredevil.

  7. Hickups Avatar

    Funny how the author starts out to explain guilds and then just babbles randomly about what the benefits for their members are. It’s like you’re asked to explain what canadian mounties are and all you say is ‘they take an oath and then get to ride horses, wear fancy hats and discounts at supporting shops’.
    You may find this overly nitpicking but I’m a bit fed up how the author does this on several occasions. He leaves so much background and lore/worldbuilding overly vague just to write copy paste fighting scenes and pointless battle shouts.

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